Archive for the ‘Uncategorized’ Category

The Flag named “Utopia”

Saturday, August 14th, 2010

For those who have seen it, Robin Williams does a hysterical comedy sketch he calls ’The Invention of Golf’. In it he talks about a genius idea: way down at the end of this long corridor of weeds and trees and stuff he’ll put a little effing flat spot with some effing grass and a little effing flag to give you effing hope ’ then he’ll put some effing sand and an effing lake to eff with your ball even more.

In The Human Game, the name of that effing flag is ‘Utopia’  and is often stated as,  ‘when I graduate from high school, or when I graduate from college’, or ‘when I get my first real job, or when I get married, or when I get that promotion, or when I have a kid – or two – or three, and when they grow up and leave home THEN I’ll have it made. THEN I’ll be able to (re)claim my authentic life. THEN I’ll be able to travel and see the world. THEN ’I’ll be able to (fill in the blank).’

So in the Busting Loose Human Game model, ‘Utopia’ is nothing more – or less – than ‘just another effing creation’ in your effing hologram.

In the rigorous game of logic, the process  of creating (becoming) has been called a ‘dialectic’. In this ‘dialectic’ an initiating idea or concept is called a ‘thesis.’

Each ‘thesis’ automatically calls forth a contrasting ‘anti-thesis’ (in actuality, the ‘thesis’ is usually caused by something unwanted that looks an awful lot like an ‘anti-thesis’.

The next dialectical activity is a coalescing of the thesis with the anti-thesis called a ‘synthesis’ ’ which magically and automatically becomes a ‘new thesis’, which inexorably creates or causes another ‘anti-thesis’. And they, over time, merge into a ‘new synthesis.’ Nez pas?

And even though our physical sciences cannot say exactly what ‘time’ actually is, this process or dialectic sure seems to have been repeating from ‘the beginning of time’, and it seems will continue until ‘the ending of time’.

Whatever ‘time’ is, and whatever ‘the ending of time’ means.

“Resistance is futile.”

Laisez les bon temps roulez.

And what are YOUR thoughts about all this … or all that?

Appreciation … or … Gratitude

Friday, September 11th, 2009

Busting Loose – Appreciation or Gratitude?

I’m not sure Robert mentions the distinction between appreciation and gratitude. It’s rather subtle, but then as powerful as the distinction between Phase 1 and Phase 2 is, it too is rather subtle. Let’s see what the dictionary definitions tell us:

grat·i·tude n
a feeling of being thankful to somebody for doing something

ap·pre·ci·a·tion n
1.    a feeling or expression of gratitude
2.    a favorable opinion of something
3.    recognition and liking of something’s qualities
4.    a full understanding of the meaning and importance of something
5.    an increase in value, especially over time

So gratitude is defined as feeling thankful for something, for somebody doing something. And appreciation is defined as a full understanding of the meaning and importance of something, or an increase in value over time.

The distinction I get is that gratitude suggests a passive “power outside,” while appreciation is an active inside job.

And that’s why Robert calls “Appreciation” one of the two major, major tools in Busting Loose. Appreciation of everything and everyone as your Expanded Self’s perfect creation perfectly supporting your growth and expansion into Phase 2 of your totally unique, individual Human Game.

I’d appreciate learning of your thoughts in a comment.

“Adventure” and Busting Loose

Friday, August 21st, 2009

The word ‘adventure’ struck me the other day as being a decent description of the Busting Loose nature of the Phase 2 Journey within The Human Game. So, being a word lover, I looked it up in the dictionary, and here’s what it had to say:

Ad•ven•ture  n (italics added)
1.    an exciting or  extraordinary event or series of events
2.    an undertaking involving  uncertainty and  risk (I first typed frisk, an interesting linguistic slip of some sort, no doubt)
3.    the participation or willingness to participate in things that involve uncertainty and risk
4.    a risky or speculative financial undertaking

And the verb form: to dare to go somewhere new or engage in something dangerous.

Now, I don’t know about you, but as Busting Loose From The Money Game pointed out, a fair amount of my life had been about telling myself that I loved adventure, but thought that I also needed to avoid uncertainty and risk. At least, what I labeled unnecessary uncertainty and risk.

And then I read that Robert pointed out that risk avoidance is what Expanded Self uses in Phase 1 to convince me that I am limited and restricted, the opposite of who and what I truly am: infinite, eternal, limitless, and don’t go there! How cool is that! To have a word like adventure that gently and seductively masks uncertainty and risk and extraordinary and so easily gives us the sense that adventure is just a light frolic. No need to go deep here. That could be dangerous and should be avoided because … who knows what might happen?

In short, when I looked at the dictionary definition of adventure, I got a couple of interesting things. For Phase 1 to work at all, the fear and avoidance of risk and uncertainty was necessary to keep me from getting really clear on the power that I am as Player in my hologame. And that adventure/risk/uncertainty was equally necessary for Phase 2 to be kept interesting and challenging. And that really, Expanded Self is handling everything magnificently.

So that leaves me with Robert’s invitation and challenge to jump through the portal into Phase 2 and just use the tools – use the tools – use the tools, fully experience my experiences and tell the truth, that in all the surprises I am having great fun and being royally entertained with/in my holographic Human Game – adventure!

“Other People Are …”

Wednesday, August 5th, 2009

tomsausalito1You create other people/players to interact directly with to serve 3 purposes:

  • Reflect Something You Think Or Feel About Yourself – or reflect back to you progress or status in some area(s) of your Human Game experience.
  • Give You The Gift Of Information Or Insight – something you would blow off if it comes to you in the shower, but you could hear if it comes from  “someone/someplace outside of you.”
  • Set Something Into Motion To Support You – could be something you will “like” in which case you can sort of go to sleep and not make any connection (“It just came out of the blue”), or you can make the connection in Phase 1 terms (“Jeez. ‘They’ did this. I didn’t. I don’t deserve it; I didn’t work for it”), or it could be something you DON’T like. In the last two cases, you create “them” giving you a gift of discomfort so you can apply The Process and reclaim some power.

And “other people” are all actors in your 3D, full-immersion, holographic movie. You create them. You hand them their scripts. They do exactly what you ask them to do – and have it look like it’s coming from somewhere “outside” so you can believe you are limited or restricted.

Phase 1 “power outside” is cool. Phase 1 “power outside” looks like it’s real and works. It’s just that you can now know (I love how those two words go together: now know; know now) that you are doing it all – and it’s always just you talking to you in one of these three supportive ways.

Very cool!

Infinite Possibility – so what does that mean?

Wednesday, July 22nd, 2009

So, infinite is infinite:

in·fi·nite adj               1.  without any limits that can be measured or realized                       2.  extending indefinitely or having unlimited spatial extent

When it is said that God knows everything, that everything has already been created before and we are just living into it, that could be looked at as a Phase 1 concept…just another Phase 1 limitation and restriction. All God/Infinite Self needs to know is that anything is possible. And Infinite Expanded Self knows that to test anything out, a hologram and player is needed to check out or experience the thing in physicality.  Being a physical player is cool, and being a DOING physical player is where and how your version of The Human Game is actually experienced.

Other names for this playing are awareness, mindfulness, being in the now, being childlike, being in awe, expanding into infinite possibility, allowing a particular version of Infinite Possibility to unfold through your Human Game hologram. And you create other people, places, and things in your hologram to:  (1) reflect back to you something you think/feel about yourself, (2) provide answers, data or information to you, (3) set something in motion for your Human Game experience.

Example: insert an ignition key, turn it, step on the gas, look where you’re going.  But this presupposes there are things called cars … that you have one of them … that you have a destination in mind (or no destination, just an exploration or adventure in mind, or ‘downtime’ to support inspiration) …  and …  that there is some WHERE  that can be gone to.   And in any case still, ‘stuff can happen,’ so even a purposefully planned and carefully executed trip can have contain surprise or novelty. NOVELTY! Expanded Self loves NOVELTY, and explores it through you as the player playing your human game hologram and story.

Any creation within that context is just a creation.  And within infinity/eternity there are no limits to creation.  There is infinite room for all kinds of creativity and novelty by definition, or as Robert says, “I have an infinite ability and desire to create.”

And all of this fits Amit Goswami’s comment that one is creating their unique experience within eternity …  moment by moment, including all the details and logic and support and history all the way back to the big bang!

So, this may be is why The Human Game is played sequentially and stretched out over ‘time.’  Even after trusting and claiming The Truth until you have your personal experience of that Truth called Busting Loose.

Like football. You know the rules and the field and the opposing team and the individual players, and how it is scored and that games end with one team ‘winning.’   But players come to play the actual play, to see how a particular game unfolds, to see ‘what happens if.’  And even then, it’s only just one game, one season.  And each game and each season is complete unto itself, and then there’s the next year.

Games are fun, challenging, interesting, exciting, rewarding, and the outcome unknown. And you play because you know how the game is played, because you want to experience how the game is played by you, as persona/player and create your own WOW experiences. And you are creating it all just to play with, talk with, reflect back to yourself something you are thinking about yourself, to provide  information or data, to set something in motion for yourself.

Phase 2 is doing and experiencing this from an expanded and expanding perspective of who you really are and who is really driving your bus.

NOW …

Friday, July 10th, 2009

tomsausalito

What is now?

Who’s now is it; to whom does it belong?

For whom is it being now, now?

Where does/did now come from?

Where does/did now go to?

Even better, what is the true nature of either “coming-ness” or “going-ness”?

Who is experiencing your now right now?

Who’s now are you experiencing or observing — right now?

And isn’t the answer always “I/me”?

And what meaning are you assigning to either your now or your I/me right now?

Acceptance, Reality and What Is

Monday, June 29th, 2009

In a review of “Mindful Motherhood: practical tools for staying sane during pregnancy and your child’s first year,” the following quotes appeared. I found them supportive.

“The bottom-line evaluation that underlies most of our unnecessary suffering is the thought ‘This shouldn’t be here.’ ”

“Acceptance is ending your argument with Reality, and accepting What Is.”

Slight modification for Busting Loose: “Acceptance of [diving into] the discomfort of/in/about the argument then telling the truth about “what shouldn’t be here is completely made up anyway,” increasingly leads to “inspiration” and a to Busting Loose.